| Product Code: ETC6743811 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Games Streaming Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Games Streaming Market Revenues & Volume, 2021 & 2031F |
3.3 China Games Streaming Market - Industry Life Cycle |
3.4 China Games Streaming Market - Porter's Five Forces |
3.5 China Games Streaming Market Revenues & Volume Share, By Offering, 2021 & 2031F |
3.6 China Games Streaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 China Games Streaming Market Revenues & Volume Share, By Solution Type, 2021 & 2031F |
3.8 China Games Streaming Market Revenues & Volume Share, By Gamer Type, 2021 & 2031F |
3.9 China Games Streaming Market Revenues & Volume Share, By Deployment, 2021 & 2031F |
3.10 China Games Streaming Market Revenues & Volume Share, By Gaming System, 2021 & 2031F |
4 China Games Streaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and availability of high-speed internet in China. |
4.2.2 Growing popularity of esports and competitive gaming in China. |
4.2.3 Rising disposable income and changing consumer preferences towards online entertainment. |
4.2.4 Technological advancements in gaming platforms and streaming services. |
4.2.5 Strategic partnerships and collaborations between gaming companies and streaming platforms. |
4.3 Market Restraints |
4.3.1 Regulatory challenges and censorship in China impacting content availability. |
4.3.2 Intense competition among gaming streaming platforms leading to pricing pressures. |
4.3.3 Concerns around data privacy and security in online gaming and streaming. |
4.3.4 Limited access to gaming content due to regional restrictions. |
4.3.5 Challenges in monetizing user engagement and maintaining profitability. |
5 China Games Streaming Market Trends |
6 China Games Streaming Market, By Types |
6.1 China Games Streaming Market, By Offering |
6.1.1 Overview and Analysis |
6.1.2 China Games Streaming Market Revenues & Volume, By Offering, 2021- 2031F |
6.1.3 China Games Streaming Market Revenues & Volume, By Infrastructure, 2021- 2031F |
6.1.4 China Games Streaming Market Revenues & Volume, By Compute, 2021- 2031F |
6.1.5 China Games Streaming Market Revenues & Volume, By Memory, 2021- 2031F |
6.1.6 China Games Streaming Market Revenues & Volume, By Storage, 2021- 2031F |
6.1.7 China Games Streaming Market Revenues & Volume, By Gaming Platform Services, 2021- 2031F |
6.1.8 China Games Streaming Market Revenues & Volume, By Content Service, 2021- 2031F |
6.2 China Games Streaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 China Games Streaming Market Revenues & Volume, By Smartphones, 2021- 2031F |
6.2.3 China Games Streaming Market Revenues & Volume, By Tablets, 2021- 2031F |
6.2.4 China Games Streaming Market Revenues & Volume, By Gaming Consoles, 2021- 2031F |
6.2.5 China Games Streaming Market Revenues & Volume, By Personal Computers and Laptops, 2021- 2031F |
6.2.6 China Games Streaming Market Revenues & Volume, By Smart Televisions, 2021- 2031F |
6.2.7 China Games Streaming Market Revenues & Volume, By Head-Mounted Displays, 2021- 2031F |
6.3 China Games Streaming Market, By Solution Type |
6.3.1 Overview and Analysis |
6.3.2 China Games Streaming Market Revenues & Volume, By Video Streaming, 2021- 2031F |
6.3.3 China Games Streaming Market Revenues & Volume, By File Streaming, 2021- 2031F |
6.4 China Games Streaming Market, By Gamer Type |
6.4.1 Overview and Analysis |
6.4.2 China Games Streaming Market Revenues & Volume, By Casual Gamers, 2021- 2031F |
6.4.3 China Games Streaming Market Revenues & Volume, By Avid gamers, 2021- 2031F |
6.4.4 China Games Streaming Market Revenues & Volume, By Hard-Core Gamers/ Professional, 2021- 2031F |
6.4.5 China Games Streaming Market Revenues & Volume, By Lifestyle Gamer, 2021- 2031F |
6.5 China Games Streaming Market, By Deployment |
6.5.1 Overview and Analysis |
6.5.2 China Games Streaming Market Revenues & Volume, By Public Cloud, 2021- 2031F |
6.5.3 China Games Streaming Market Revenues & Volume, By Hybrid Cloud, 2021- 2031F |
6.5.4 China Games Streaming Market Revenues & Volume, By Private Cloud, 2021- 2031F |
6.6 China Games Streaming Market, By Gaming System |
6.6.1 Overview and Analysis |
6.6.2 China Games Streaming Market Revenues & Volume, By G-Cluster, 2021- 2031F |
6.6.3 China Games Streaming Market Revenues & Volume, By PlayStation, 2021- 2031F |
6.6.4 China Games Streaming Market Revenues & Volume, By Stream My Game, 2021- 2031F |
6.6.5 China Games Streaming Market Revenues & Volume, By Steam in Home Streaming, 2021- 2031F |
6.6.6 China Games Streaming Market Revenues & Volume, By Remote Play, 2021- 2031F |
6.6.7 China Games Streaming Market Revenues & Volume, By Others, 2021- 2031F |
7 China Games Streaming Market Import-Export Trade Statistics |
7.1 China Games Streaming Market Export to Major Countries |
7.2 China Games Streaming Market Imports from Major Countries |
8 China Games Streaming Market Key Performance Indicators |
8.1 Average viewing time per user on gaming streaming platforms. |
8.2 Subscriber growth rate for gaming streaming services. |
8.3 Average revenue per user (ARPU) for gaming streaming platforms. |
8.4 Engagement metrics such as chat interactions, likes, shares, and comments during live streams. |
8.5 Percentage of active users accessing gaming streaming platforms via mobile devices. |
9 China Games Streaming Market - Opportunity Assessment |
9.1 China Games Streaming Market Opportunity Assessment, By Offering, 2021 & 2031F |
9.2 China Games Streaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 China Games Streaming Market Opportunity Assessment, By Solution Type, 2021 & 2031F |
9.4 China Games Streaming Market Opportunity Assessment, By Gamer Type, 2021 & 2031F |
9.5 China Games Streaming Market Opportunity Assessment, By Deployment, 2021 & 2031F |
9.6 China Games Streaming Market Opportunity Assessment, By Gaming System, 2021 & 2031F |
10 China Games Streaming Market - Competitive Landscape |
10.1 China Games Streaming Market Revenue Share, By Companies, 2024 |
10.2 China Games Streaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |