| Product Code: ETC6743811 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Games Streaming Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Games Streaming Market Revenues & Volume, 2021 & 2031F |
3.3 China Games Streaming Market - Industry Life Cycle |
3.4 China Games Streaming Market - Porter's Five Forces |
3.5 China Games Streaming Market Revenues & Volume Share, By Offering, 2021 & 2031F |
3.6 China Games Streaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 China Games Streaming Market Revenues & Volume Share, By Solution Type, 2021 & 2031F |
3.8 China Games Streaming Market Revenues & Volume Share, By Gamer Type, 2021 & 2031F |
3.9 China Games Streaming Market Revenues & Volume Share, By Deployment, 2021 & 2031F |
3.10 China Games Streaming Market Revenues & Volume Share, By Gaming System, 2021 & 2031F |
4 China Games Streaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and availability of high-speed internet in China. |
4.2.2 Growing popularity of esports and competitive gaming in China. |
4.2.3 Rising disposable income and changing consumer preferences towards online entertainment. |
4.2.4 Technological advancements in gaming platforms and streaming services. |
4.2.5 Strategic partnerships and collaborations between gaming companies and streaming platforms. |
4.3 Market Restraints |
4.3.1 Regulatory challenges and censorship in China impacting content availability. |
4.3.2 Intense competition among gaming streaming platforms leading to pricing pressures. |
4.3.3 Concerns around data privacy and security in online gaming and streaming. |
4.3.4 Limited access to gaming content due to regional restrictions. |
4.3.5 Challenges in monetizing user engagement and maintaining profitability. |
5 China Games Streaming Market Trends |
6 China Games Streaming Market, By Types |
6.1 China Games Streaming Market, By Offering |
6.1.1 Overview and Analysis |
6.1.2 China Games Streaming Market Revenues & Volume, By Offering, 2021- 2031F |
6.1.3 China Games Streaming Market Revenues & Volume, By Infrastructure, 2021- 2031F |
6.1.4 China Games Streaming Market Revenues & Volume, By Compute, 2021- 2031F |
6.1.5 China Games Streaming Market Revenues & Volume, By Memory, 2021- 2031F |
6.1.6 China Games Streaming Market Revenues & Volume, By Storage, 2021- 2031F |
6.1.7 China Games Streaming Market Revenues & Volume, By Gaming Platform Services, 2021- 2031F |
6.1.8 China Games Streaming Market Revenues & Volume, By Content Service, 2021- 2031F |
6.2 China Games Streaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 China Games Streaming Market Revenues & Volume, By Smartphones, 2021- 2031F |
6.2.3 China Games Streaming Market Revenues & Volume, By Tablets, 2021- 2031F |
6.2.4 China Games Streaming Market Revenues & Volume, By Gaming Consoles, 2021- 2031F |
6.2.5 China Games Streaming Market Revenues & Volume, By Personal Computers and Laptops, 2021- 2031F |
6.2.6 China Games Streaming Market Revenues & Volume, By Smart Televisions, 2021- 2031F |
6.2.7 China Games Streaming Market Revenues & Volume, By Head-Mounted Displays, 2021- 2031F |
6.3 China Games Streaming Market, By Solution Type |
6.3.1 Overview and Analysis |
6.3.2 China Games Streaming Market Revenues & Volume, By Video Streaming, 2021- 2031F |
6.3.3 China Games Streaming Market Revenues & Volume, By File Streaming, 2021- 2031F |
6.4 China Games Streaming Market, By Gamer Type |
6.4.1 Overview and Analysis |
6.4.2 China Games Streaming Market Revenues & Volume, By Casual Gamers, 2021- 2031F |
6.4.3 China Games Streaming Market Revenues & Volume, By Avid gamers, 2021- 2031F |
6.4.4 China Games Streaming Market Revenues & Volume, By Hard-Core Gamers/ Professional, 2021- 2031F |
6.4.5 China Games Streaming Market Revenues & Volume, By Lifestyle Gamer, 2021- 2031F |
6.5 China Games Streaming Market, By Deployment |
6.5.1 Overview and Analysis |
6.5.2 China Games Streaming Market Revenues & Volume, By Public Cloud, 2021- 2031F |
6.5.3 China Games Streaming Market Revenues & Volume, By Hybrid Cloud, 2021- 2031F |
6.5.4 China Games Streaming Market Revenues & Volume, By Private Cloud, 2021- 2031F |
6.6 China Games Streaming Market, By Gaming System |
6.6.1 Overview and Analysis |
6.6.2 China Games Streaming Market Revenues & Volume, By G-Cluster, 2021- 2031F |
6.6.3 China Games Streaming Market Revenues & Volume, By PlayStation, 2021- 2031F |
6.6.4 China Games Streaming Market Revenues & Volume, By Stream My Game, 2021- 2031F |
6.6.5 China Games Streaming Market Revenues & Volume, By Steam in Home Streaming, 2021- 2031F |
6.6.6 China Games Streaming Market Revenues & Volume, By Remote Play, 2021- 2031F |
6.6.7 China Games Streaming Market Revenues & Volume, By Others, 2021- 2031F |
7 China Games Streaming Market Import-Export Trade Statistics |
7.1 China Games Streaming Market Export to Major Countries |
7.2 China Games Streaming Market Imports from Major Countries |
8 China Games Streaming Market Key Performance Indicators |
8.1 Average viewing time per user on gaming streaming platforms. |
8.2 Subscriber growth rate for gaming streaming services. |
8.3 Average revenue per user (ARPU) for gaming streaming platforms. |
8.4 Engagement metrics such as chat interactions, likes, shares, and comments during live streams. |
8.5 Percentage of active users accessing gaming streaming platforms via mobile devices. |
9 China Games Streaming Market - Opportunity Assessment |
9.1 China Games Streaming Market Opportunity Assessment, By Offering, 2021 & 2031F |
9.2 China Games Streaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 China Games Streaming Market Opportunity Assessment, By Solution Type, 2021 & 2031F |
9.4 China Games Streaming Market Opportunity Assessment, By Gamer Type, 2021 & 2031F |
9.5 China Games Streaming Market Opportunity Assessment, By Deployment, 2021 & 2031F |
9.6 China Games Streaming Market Opportunity Assessment, By Gaming System, 2021 & 2031F |
10 China Games Streaming Market - Competitive Landscape |
10.1 China Games Streaming Market Revenue Share, By Companies, 2024 |
10.2 China Games Streaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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