| Product Code: ETC6754475 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Summon Dutta | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Subscription Based Gaming Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Subscription Based Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 China Subscription Based Gaming Market - Industry Life Cycle |
3.4 China Subscription Based Gaming Market - Porter's Five Forces |
3.5 China Subscription Based Gaming Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 China Subscription Based Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing smartphone penetration in China |
4.2.2 Growth in disposable income leading to higher spending on entertainment |
4.2.3 Rising popularity of online multiplayer games in the Chinese market |
4.3 Market Restraints |
4.3.1 Regulatory challenges and government restrictions on gaming content |
4.3.2 Intense competition from free-to-play games in the market |
5 China Subscription Based Gaming Market Trends |
6 China Subscription Based Gaming Market, By Types |
6.1 China Subscription Based Gaming Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 China Subscription Based Gaming Market Revenues & Volume, By Type, 2021- 2031F |
6.1.3 China Subscription Based Gaming Market Revenues & Volume, By Console Gaming, 2021- 2031F |
6.1.4 China Subscription Based Gaming Market Revenues & Volume, By PC-Based Gaming, 2021- 2031F |
6.1.5 China Subscription Based Gaming Market Revenues & Volume, By Mobile Gaming, 2021- 2031F |
7 China Subscription Based Gaming Market Import-Export Trade Statistics |
7.1 China Subscription Based Gaming Market Export to Major Countries |
7.2 China Subscription Based Gaming Market Imports from Major Countries |
8 China Subscription Based Gaming Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for subscription-based games |
8.2 Customer retention rate |
8.3 Monthly active users (MAU) for subscription-based gaming platforms |
8.4 Average session length on subscription-based games |
8.5 Customer satisfaction scores for subscription-based gaming services |
9 China Subscription Based Gaming Market - Opportunity Assessment |
9.1 China Subscription Based Gaming Market Opportunity Assessment, By Type, 2021 & 2031F |
10 China Subscription Based Gaming Market - Competitive Landscape |
10.1 China Subscription Based Gaming Market Revenue Share, By Companies, 2024 |
10.2 China Subscription Based Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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