Product Code: ETC5034128 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand Gaming Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand Gaming Market - Industry Life Cycle |
3.4 New Zealand Gaming Market - Porter's Five Forces |
3.5 New Zealand Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 New Zealand Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 New Zealand Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 New Zealand Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity and adoption of mobile gaming in New Zealand |
4.2.2 Technological advancements in gaming consoles and PCs |
4.2.3 Growth in the number of gaming events and competitions in the country |
4.3 Market Restraints |
4.3.1 Regulatory challenges and uncertainties in the gaming industry |
4.3.2 High competition among gaming companies in the market |
4.3.3 Concerns over the impact of gaming on mental health and addiction issues |
5 New Zealand Gaming Market Trends |
6 New Zealand Gaming Market Segmentations |
6.1 New Zealand Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 New Zealand Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 New Zealand Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 New Zealand Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 New Zealand Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 New Zealand Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 New Zealand Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 New Zealand Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 New Zealand Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 New Zealand Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 New Zealand Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 New Zealand Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 New Zealand Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 New Zealand Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 New Zealand Gaming Market Import-Export Trade Statistics |
7.1 New Zealand Gaming Market Export to Major Countries |
7.2 New Zealand Gaming Market Imports from Major Countries |
8 New Zealand Gaming Market Key Performance Indicators |
8.1 Average daily active users (DAU) of gaming platforms in New Zealand |
8.2 Engagement metrics such as average session duration and retention rates |
8.3 Percentage of revenue generated from in-game purchases |
8.4 Number of new game releases in the New Zealand market |
8.5 Average revenue per user (ARPU) for gaming products in the country |
9 New Zealand Gaming Market - Opportunity Assessment |
9.1 New Zealand Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 New Zealand Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 New Zealand Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 New Zealand Gaming Market - Competitive Landscape |
10.1 New Zealand Gaming Market Revenue Share, By Companies, 2024 |
10.2 New Zealand Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |