Product Code: ETC012452 | Publication Date: Oct 2020 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Russia Video Game market currently, in 2023, has witnessed an HHI of 9149, Which has decreased slightly as compared to the HHI of 9508 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Russia Video Game Market Overview |
3.1 Russia Country Macro Economic Indicators |
3.2 Russia Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Russia Video Game Market - Industry Life Cycle |
3.4 Russia Video Game Market - Porter's Five Forces |
3.5 Russia Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Russia Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Russia Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and access to high-speed internet in Russia |
4.2.2 Growing popularity of e-sports and live streaming platforms in the country |
4.2.3 Rise in disposable income and consumer spending on entertainment and leisure activities |
4.3 Market Restraints |
4.3.1 Regulatory challenges and restrictions on certain types of video games in Russia |
4.3.2 High competition among video game developers and publishers in the market |
4.3.3 Economic uncertainties and fluctuations in the Russian economy impacting consumer purchasing power |
5 Russia Video Game Market Trends |
6 Russia Video Game Market, By Types |
6.1 Russia Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Russia Video Game Market Revenues & Volume, By Device, 2021 - 2031F |
6.1.3 Russia Video Game Market Revenues & Volume, By Console, 2021 - 2031F |
6.1.4 Russia Video Game Market Revenues & Volume, By Mobile, 2021 - 2031F |
6.1.5 Russia Video Game Market Revenues & Volume, By Computer, 2021 - 2031F |
6.2 Russia Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Russia Video Game Market Revenues & Volume, By Online, 2021 - 2031F |
6.2.3 Russia Video Game Market Revenues & Volume, By Offline, 2021 - 2031F |
7 Russia Video Game Market Import-Export Trade Statistics |
7.1 Russia Video Game Market Export to Major Countries |
7.2 Russia Video Game Market Imports from Major Countries |
8 Russia Video Game Market Key Performance Indicators |
8.1 Average daily active users (DAU) on major gaming platforms in Russia |
8.2 Engagement metrics such as average session duration and retention rate of gamers |
8.3 Percentage increase in investments in the Russian video game industry |
8.4 Number of new game releases tailored for the Russian market |
8.5 Growth in partnerships between Russian gaming companies and international players |
9 Russia Video Game Market - Opportunity Assessment |
9.1 Russia Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Russia Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Russia Video Game Market - Competitive Landscape |
10.1 Russia Video Game Market Revenue Share, By Companies, 2024 |
10.2 Russia Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |