| Product Code: ETC9416740 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Virtual Reality In Retail Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Virtual Reality In Retail Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Virtual Reality In Retail Market - Industry Life Cycle |
3.4 South Korea Virtual Reality In Retail Market - Porter's Five Forces |
3.5 South Korea Virtual Reality In Retail Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 South Korea Virtual Reality In Retail Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.7 South Korea Virtual Reality In Retail Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.8 South Korea Virtual Reality In Retail Market Revenues & Volume Share, By Vertical, 2021 & 2031F |
4 South Korea Virtual Reality In Retail Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for immersive shopping experiences |
4.2.2 Technological advancements in virtual reality (VR) technology |
4.2.3 Growing adoption of VR by retailers to enhance customer engagement |
4.3 Market Restraints |
4.3.1 High initial investment costs for implementing VR technology in retail |
4.3.2 Limited consumer awareness and adoption of VR in retail environments |
5 South Korea Virtual Reality In Retail Market Trends |
6 South Korea Virtual Reality In Retail Market, By Types |
6.1 South Korea Virtual Reality In Retail Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 South Korea Virtual Reality In Retail Market Revenues & Volume, By Component, 2021- 2031F |
6.1.3 South Korea Virtual Reality In Retail Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 South Korea Virtual Reality In Retail Market Revenues & Volume, By Software, 2021- 2031F |
6.1.5 South Korea Virtual Reality In Retail Market Revenues & Volume, By Services, 2021- 2031F |
6.2 South Korea Virtual Reality In Retail Market, By Device |
6.2.1 Overview and Analysis |
6.2.2 South Korea Virtual Reality In Retail Market Revenues & Volume, By Head Mounted Devices, 2021- 2031F |
6.2.3 South Korea Virtual Reality In Retail Market Revenues & Volume, By Gesture Tracking Device, 2021- 2031F |
6.2.4 South Korea Virtual Reality In Retail Market Revenues & Volume, By Projectors & Display Wall, 2021- 2031F |
6.3 South Korea Virtual Reality In Retail Market, By Application |
6.3.1 Overview and Analysis |
6.3.2 South Korea Virtual Reality In Retail Market Revenues & Volume, By Information Systems, 2021- 2031F |
6.3.3 South Korea Virtual Reality In Retail Market Revenues & Volume, By Advertising & Marketing, 2021- 2031F |
6.3.4 South Korea Virtual Reality In Retail Market Revenues & Volume, By Try-on Solutions, 2021- 2031F |
6.3.5 South Korea Virtual Reality In Retail Market Revenues & Volume, By Planning & Designing, 2021- 2031F |
6.4 South Korea Virtual Reality In Retail Market, By Vertical |
6.4.1 Overview and Analysis |
6.4.2 South Korea Virtual Reality In Retail Market Revenues & Volume, By Food and Beverage, 2021- 2031F |
6.4.3 South Korea Virtual Reality In Retail Market Revenues & Volume, By Home Products, 2021- 2031F |
6.4.4 South Korea Virtual Reality In Retail Market Revenues & Volume, By Clothing, 2021- 2031F |
6.4.5 South Korea Virtual Reality In Retail Market Revenues & Volume, By Consumer Electronics, 2021- 2031F |
7 South Korea Virtual Reality In Retail Market Import-Export Trade Statistics |
7.1 South Korea Virtual Reality In Retail Market Export to Major Countries |
7.2 South Korea Virtual Reality In Retail Market Imports from Major Countries |
8 South Korea Virtual Reality In Retail Market Key Performance Indicators |
8.1 Average session duration of VR experiences in retail stores |
8.2 Percentage increase in foot traffic and customer engagement after VR implementation |
8.3 Number of retail stores adopting VR technology in South Korea |
9 South Korea Virtual Reality In Retail Market - Opportunity Assessment |
9.1 South Korea Virtual Reality In Retail Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 South Korea Virtual Reality In Retail Market Opportunity Assessment, By Device, 2021 & 2031F |
9.3 South Korea Virtual Reality In Retail Market Opportunity Assessment, By Application, 2021 & 2031F |
9.4 South Korea Virtual Reality In Retail Market Opportunity Assessment, By Vertical, 2021 & 2031F |
10 South Korea Virtual Reality In Retail Market - Competitive Landscape |
10.1 South Korea Virtual Reality In Retail Market Revenue Share, By Companies, 2024 |
10.2 South Korea Virtual Reality In Retail Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |