Game Based Learning Market Size | Trends, Growth & Insights 2025

Code: MTA4582 Publication Date: Jun 2025

What is the Game based learning Market Size?

According to 6Wresearch internal database and industry insights, the Global Game based learning market was valued at USD 18.5 billion in 2024 and is anticipated to exceed USD 61.2 billion by 2031, registering a steady at a CAGR of 18.5% during the forecast period.

The game-based learning market is gaining momentum as schools and businesses increasingly embrace interactive digital tools to boost learning outcomes, we're seeing a surge in the use of technology in education. The growing trend of gamification and the rising demand for personalized and adaptive learning experiences are driving this market growth.

Major Growth Factors of the Game based learning Industry 

  • Integration of AR and VR in education
  • Growing e-learning and digital transformation
  • Rising demand for skill-based training
  • Increasing smartphone and internet penetration
  • Supportive government initiatives
  • Adoption of cloud-based learning platforms

Game based learning Market Trends

The market is witnessing a rising inclination toward immersive technologies such as virtual and augmented reality are really shaking up the way we learn. There's a growing emphasis on adaptive learning environments that provide personalized content through AI-driven platforms. Plus, we're seeing more collaborative and competitive learning models gaining traction in both educational and corporate training spaces.

Emerging Developments in the Game based learning Industry

Recent developments include AI-enhanced analytics to track learner progress, exciting partnerships between edtech companies and educational institutions, along with a rise in gamified learning solutions in developing areas. More and more platforms are tapping into cloud computing to provide scalable and accessible options, while hybrid learning formats are incorporating game-based elements to boost their effectiveness.

Major Companies in the Game based learning Industry

  • Kahoot!
  • Duolingo
  • BYJU’S
  • Minecraft Education Edition (Microsoft)
  • Classcraft
  • Quizlet
  • PlayGen
  • Edmodo
  • Hurix Digital
  • Simulearn
Game based learning market size : FAQ's
The market is expected to reach around USD 61.2 billion by 2031.
The market was valued at approximately USD 18.5 billion in 2024.
The market is growing at a CAGR of 18.5% during the forecast period.
Growth is driven by immersive tech adoption, digital transformation in education, and demand for engaging training solutions.
6W monitors the market across 60+ countries Globally, publishing an annual market outlook report that analyses trends, key drivers, Size, Volume, Revenue, opportunities, and market segments. This report offers comprehensive insights, helping businesses understand market dynamics and make informed decisions.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com
6Wresearch Support

Any Query

Call: +91-11-4302-4305
Email us: sales@6wresearch.com
Any Query? Click Here

Industry Events and Analyst Meet

Our Clients

Airtel
Canon
Contec
HoneyWell
Kriloskar
Pwc Logo
Samsung
Tata Teleservices

Whitepaper

Read All