Product Code: ETC10534542 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 India Animation, VFX, and Games Market Overview |
3.1 India Country Macro Economic Indicators |
3.2 India Animation, VFX, and Games Market Revenues & Volume, 2021 & 2031F |
3.3 India Animation, VFX, and Games Market - Industry Life Cycle |
3.4 India Animation, VFX, and Games Market - Porter's Five Forces |
3.5 India Animation, VFX, and Games Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.6 India Animation, VFX, and Games Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 India Animation, VFX, and Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 India Animation, VFX, and Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for high-quality content in the entertainment industry |
4.2.2 Growing popularity of mobile gaming and increasing internet penetration in India |
4.2.3 Government initiatives to promote the animation, VFX, and gaming industry in the country |
4.3 Market Restraints |
4.3.1 Lack of skilled professionals in the animation, VFX, and gaming sectors |
4.3.2 High production costs and competition from international players |
4.3.3 Piracy and copyright issues affecting the industry's revenue |
5 India Animation, VFX, and Games Market Trends |
6 India Animation, VFX, and Games Market, By Types |
6.1 India Animation, VFX, and Games Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 India Animation, VFX, and Games Market Revenues & Volume, By Technology, 2021 - 2031F |
6.1.3 India Animation, VFX, and Games Market Revenues & Volume, By 3D Animation, 2021 - 2031F |
6.1.4 India Animation, VFX, and Games Market Revenues & Volume, By CGI Animation, 2021 - 2031F |
6.1.5 India Animation, VFX, and Games Market Revenues & Volume, By VFX, 2021 - 2031F |
6.1.6 India Animation, VFX, and Games Market Revenues & Volume, By Motion Capture, 2021 - 2031F |
6.2 India Animation, VFX, and Games Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 India Animation, VFX, and Games Market Revenues & Volume, By Gaming Industry, 2021 - 2031F |
6.2.3 India Animation, VFX, and Games Market Revenues & Volume, By Film & TV Production, 2021 - 2031F |
6.2.4 India Animation, VFX, and Games Market Revenues & Volume, By Digital Advertising, 2021 - 2031F |
6.2.5 India Animation, VFX, and Games Market Revenues & Volume, By Virtual Reality, 2021 - 2031F |
6.3 India Animation, VFX, and Games Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 India Animation, VFX, and Games Market Revenues & Volume, By Game Developers, 2021 - 2031F |
6.3.3 India Animation, VFX, and Games Market Revenues & Volume, By Movie Studios, 2021 - 2031F |
6.3.4 India Animation, VFX, and Games Market Revenues & Volume, By Marketing Agencies, 2021 - 2031F |
6.3.5 India Animation, VFX, and Games Market Revenues & Volume, By Tech Industry, 2021 - 2031F |
7 India Animation, VFX, and Games Market Import-Export Trade Statistics |
7.1 India Animation, VFX, and Games Market Export to Major Countries |
7.2 India Animation, VFX, and Games Market Imports from Major Countries |
8 India Animation, VFX, and Games Market Key Performance Indicators |
8.1 Number of skilled professionals trained in animation, VFX, and gaming each year |
8.2 Percentage of Indian households with access to high-speed internet |
8.3 Number of government schemes and policies supporting the growth of the animation, VFX, and gaming industry |
8.4 Rate of adoption of new technologies in the production process |
8.5 Number of collaborations between Indian and international companies in the animation, VFX, and gaming sector. |
9 India Animation, VFX, and Games Market - Opportunity Assessment |
9.1 India Animation, VFX, and Games Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.2 India Animation, VFX, and Games Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 India Animation, VFX, and Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 India Animation, VFX, and Games Market - Competitive Landscape |
10.1 India Animation, VFX, and Games Market Revenue Share, By Companies, 2024 |
10.2 India Animation, VFX, and Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |