Japan Video Game Software Market (2026-2032) | Competitive Landscape, Segmentation, Value, Share, Industry, Growth, Size & Revenue, Companies, Trends, Analysis, Forecast, Outlook

Market Forecast By Software Type (Console Games, PC Games, Mobile Games, Cloud-based Games), By Platform (PlayStation / Xbox, Windows / Mac, iOS / Android, Streaming), By Application Area (Entertainment, Gaming, Casual Gaming, Subscription Gaming), By Distribution Channel (Online Platforms, Direct Sales, App Stores), By End User (Gamers, Retail Gamers, Smartphone Users, Game Subscribers) And Competitive Landscape

Product Code: ETC13919165 Publication Date: May 2026 Updated Date: Oct 2026 Product Type: Market Research Report
Publisher: 6Wresearch Author: Aarti Yadav No. of Pages: 75 No. of Figures: 35 No. of Tables: 20
Market Size, 2025 USD 191 Million
Market Size, 2032 USD 314 Million
CAGR, 2026–2032 7.4%

Japan Video Game Software Market Size & Growth Rate

Japan Video Game Software Market Size & Growth Rate

According to 6Wresearch internal database and industry insights, the Japan Video Game Software Market was valued at USD 191 Million in 2025 and is projected to reach USD 314 Million by 2032, growing at a CAGR of approximately 7.4% during 2026–2032.

Japan Video Game Software Market Highlights

Report Metric Details
Report Name Japan Video Game Software Market (2026-2032)
Market Size 2025 USD 191 Million
Market Size 2032 USD 314 Million
Absolute Growth 2025–2032 USD 123 Million
CAGR 2026–2032 7.4%
Peak Annual Growth 8.0% in 2027
Forecast Period 2026–2032
Historical Data 2022–2025
Base Year 2025
Leading Software Type, 2025 Console Games (39% share)
Leading Platform, 2025 PlayStation / Xbox (52% share)
Leading Application Area, 2025 Entertainment (44% share)
Leading Distribution Channel, 2025 Online Platforms (48% share)
Leading End User, 2025 Gamers (46% share)
Fastest-Growing Software Type PC Games (10.6% CAGR)
Fastest-Growing Platform Windows / Mac (10.8% CAGR)
Fastest-Growing Application Area Gaming (9.1% CAGR)
Fastest-Growing Distribution Channel Direct Sales (9.5% CAGR)
Fastest-Growing End User Retail Gamers (9.7% CAGR)
Growing Sector Mobile Gaming
Key End Users Gamers, eSports enthusiasts, casual gamers, indie developers

Japan Video Game Software Market Year-wise Growth Rate and Key Drivers (2022–2032)

This graph illustrates the annual growth rates of the market from 2022 to 2032, highlighting a steady upward trajectory and projected market expansion over the forecast period.

Japan Video Game Software Market Year-wise Growth Rate and Key Drivers (2022–2032)

The yearly estimates that follow link every growth rate to its principal driver, so readers can see why the pace changed in each period.

Year Estimated Annual Growth (%) Market Rationale
2022 7.9 The market experienced steady growth due to strong domestic demand for gaming.
2023 7.4 Growth slowed slightly as competition intensified among game developers and platforms.
2024 8.2 An increase in mobile gaming popularity drove faster growth compared to the previous year.
2025 8.1 The market continued to grow, supported by new game releases and technological advancements.
2026 7.7 Growth is expected to slow as market saturation begins to impact new game sales and subscriptions.
2027 8.0 An uptick in consumer spending on gaming software will contribute to renewed growth.
2028 6.9 Growth is projected to slow again as the market adjusts to changing consumer preferences.
2029 7.5 Increased interest in eSports and competitive gaming will spur demand for software.
2030 7.8 Growth is expected to accelerate as new gaming technologies and platforms emerge.
2031 6.2 A slowdown is projected as the market faces increased competition and pricing pressures.
2032 7.4 Growth will pick up again due to a resurgence in indie game development and innovation.

Note: Market size estimations and growth projections presented in this report are based on 6Wresearch's proprietary forecasting methodology, utilizing the latest available industry data, government publications, and primary research inputs.

Japan Video Game Software Market Synopsis

Video game software encompasses programs crafted for entertainment on consoles, PCs, and mobile devices, developed through meticulous coding, design, and testing. The Japan Video Game Software Market is growing, propelled by an expanding gamer base, which reached 75 million in 2023, and the prevalence of mobile games, which contribute over 50% to total gaming revenue. The Tokyo region stands out as a central hub for development, while initiatives supporting indie game developers are sparking creativity and fresh ideas within the industry.

Market Dynamics Impact Analysis (2026–2032)

Factor Type Impact Primary Segment Affected
Rising number of gamers driving demand for diverse gaming experiences Driver High Gamers
Increased smartphone penetration enhancing mobile gaming accessibility Driver High Mobile Games
Growing interest in eSports creating opportunities for competitive gaming software Opportunity High PC Games
Emerging cloud gaming technologies offering new distribution methods Opportunity Medium Cloud-based Games
High competition among developers leading to price wars Restraint High Console Games
Market saturation impacting growth potential for new titles Restraint Medium PC Games
Technological advancements requiring continuous investment from developers Challenge High Mobile Games
Changing consumer preferences complicating software development strategies Challenge Medium Gaming

Evaluation of Drivers in Japan Video Game Software Market (2026–2032)

These are the developments adding the most demand over the forecast period.

Drivers Primary Segment Affected Why It Matters (Evidence)
Increased gamer population Gamers The number of gamers in Japan reached 75 million in 2023, boosting demand for diverse gaming experiences.
Smartphone penetration Mobile Games With over 100 million smartphone users, mobile gaming has become a primary entertainment source.
Growth in eSports PC Games The rise of competitive gaming has increased demand for high-quality gaming software, with the eSports market expanding rapidly.
Technological advancements Cloud-based Games Improved internet speeds are facilitating the growth of cloud gaming platforms, increasing accessibility for users.
New game releases Console Games The launch of popular titles drives sales and renews interest in gaming consoles, leading to increased purchases.

Spending is on the rise as the number of gamers in Japan reached 75 million in 2023, driving demand for a variety of gaming experiences. With over 100 million smartphone users, mobile gaming has become a primary source of entertainment, boosting software purchases. The growth of eSports has created a surge in demand for high-quality gaming software, particularly among dedicated players. Improved internet connectivity is promoting the expansion of cloud gaming platforms, making games more accessible. The release of popular titles consistently rekindles interest in gaming consoles, further propelling market growth.

Evaluation of Restraints in Japan Video Game Software Market

The main factors holding the market back are set out below.

Market Restraint Primary Segment Affected Why It Matters (Evidence)
High competition affecting pricing strategies Console Games Intense competition among developers has resulted in aggressive pricing strategies, impacting profit margins.
Market saturation impacting new title sales PC Games As the market matures, new game releases face challenges in gaining traction among consumers.
Technological investment requirements Mobile Games Rapid technological advancements necessitate continuous investment from developers, straining resources.
Changing consumer preferences complicating development Gaming Shifting trends in gaming preferences require developers to adapt quickly, which can delay product launches.
Regulatory compliance costs Cloud-based Games Compliance with industry standards and regulations can increase operational costs for developers.

Japan Video Game Software Market Challenges

Rising production costs stem from Japan's increasing minimum wage, prompting developers to raise prices for consumers, which can lead to decreased sales. The slow adoption of advanced technologies results in delayed game releases, frustrating gamers and diminishing their engagement. Local producers face stiff competition from international markets, forcing them to lower prices, which may compromise quality. A shortage of skilled programmers hampers innovation, resulting in fewer new titles and limiting choices for consumers, ultimately impacting market growth and revenue.

Trends in the Japan Video Game Software Market

These developments are changing demand patterns in the Japan Video Game Software Market.

  • Shift towards Mobile Gaming: The growing number of smartphone users has prompted a shift towards mobile gaming, which represented over 50% of total gaming revenue in Japan in 2023. This trend is altering the development and marketing of games.
  • Growth of eSports: The rise of eSports has turned competitive gaming into a mainstream entertainment sector, drawing millions of viewers and participants. This shift is increasing demand for high-quality gaming software and related services, with the eSports audience expanding significantly.
  • Emergence of Cloud Gaming: Cloud gaming is gaining popularity as improved internet speeds and infrastructure support this new model. This transition allows gamers to access titles without needing high-end hardware, broadening market reach and attracting new players.
  • Focus on Indie Game Development: A government initiative launched in 2023 supports indie game developers, promoting creativity and fresh ideas. This programme is expected to diversify the gaming market and draw in new players, enriching the overall industry.

Investment Opportunities in the Japan Video Game Software Market

The opportunities below stand out in the Japan Video Game Software Market for new entrants and existing suppliers.

  • Invest in Mobile Game Development: With over 100 million smartphone users, investing in mobile game development presents a strong opportunity. The growing demand for mobile games indicates a promising market for developers, especially in urban areas.
  • Expand Cloud Gaming Services: As cloud gaming becomes more popular, there is a gap in high-quality service offerings. Developers can capitalize on this trend by creating innovative cloud gaming solutions that cater to diverse gamer needs.
  • Support for Indie Game Developers: The recent government program to support indie developers highlights an opportunity to invest in unique gaming experiences. Collaborating with local developers can yield innovative titles that appeal to niche markets.
  • Enhance eSports Infrastructure: The growth of eSports creates opportunities to invest in infrastructure and services that support competitive gaming. Establishing dedicated eSports facilities can attract more events and participants, boosting local economies.

Government Initiatives in the Japan Video Game Software Market

The AI Promotion Act (2025) establishes a framework for AI research and development, refining the regulatory environment for video game software. This act builds on the Industrial Standardization Act, which governs product and test standards, ensuring that video games meet quality and safety requirements, benefiting both producers and consumers.

In 2023, the government allocated JPY 5 billion to support digital content development, with the Digital Agency overseeing the initiative. This funding aims to improve the quality and accessibility of video game software, benefiting both producers and consumers.

Future Insight of the Japan Video Game Software Market

The introduction of new indie game development programmes will stimulate creativity and diversify game offerings by 2032. Mobile gaming will thrive, driven by Japan's over 100 million smartphone users, increasing engagement and revenue. The adoption of ISO/IEC 25010 standards will enhance software quality, ensuring better user experiences. The Tokyo Game Show will evolve into a key platform for showcasing emerging technologies and trends, strengthening connections between buyers and suppliers.

Market Segmentation Analysis

Japan Video Game Software Market report covers a detailed analysis of the following market segments:

By Software Type – Console Games Lead, PC Games Expected to Grow Fastest

According to Aarti Yadav, Research Associate at 6Wresearch, Console Games held 39% of the Japan Video Game Software Market by software type in 2025. Console games dominate the market as they are extensively used for home entertainment and competitive gaming. The strong demand for high-quality titles, especially in urban centres, solidifies their leading position. PC Games are set to record the highest CAGR in this split, 10.6% over 2026–2032. PC games are witnessing rapid growth due to the rising interest in eSports and the expansion of dedicated gaming communities. The notable increase in competitive gaming events throughout 2023 has significantly heightened the demand for high-performance PC titles. Suppliers must focus on enhancing their offerings for PC games to leverage the growing segment of dedicated gamers.

By Platform – PlayStation / Xbox Leads, Windows / Mac Expected to Grow Fastest

In 2025, PlayStation / Xbox led the platform split with a 52% share. PlayStation and Xbox dominate the market as they have established user bases and extensive game libraries. Their popularity in households makes them the preferred choice for console gaming, solidifying their leading position. Windows / Mac is projected to grow fastest, at a CAGR of 10.8% during 2026–2032. Windows and Mac platforms are growing rapidly as more gamers seek high-quality experiences on PCs. The rise of eSports has heightened interest in games that are compatible with these operating systems, further driving growth. Suppliers must ensure their games are optimised for Windows and Mac to meet the demands of the expanding PC gaming audience.

By Application Area – Entertainment Leads, Gaming Expected to Grow Fastest

Entertainment took 44% of application area revenue in 2025, more than any other category. Entertainment is the core purpose of video game software, making it the leading application area. The vast majority of video game titles are designed primarily for entertainment, appealing to a wide demographic. Over 2026–2032, Gaming is expected to post the fastest growth, at a CAGR of 9.1%. Gaming as an application area is rapidly expanding, reflecting the industry's focus on immersive experiences and interactive entertainment. The increasing number of gamers and their engagement levels contribute to this growth. Suppliers should prioritise the development of engaging gaming experiences to align with the industry's focus on immersive entertainment.

By Distribution Channel – Online Platforms Lead, Direct Sales Expected to Grow Fastest

With 48% of distribution channel revenue in 2025, Online Platforms was the largest category. Online platforms serve as the primary distribution channel for digital games, providing gamers with easy access to an extensive library of titles. The transition from physical to digital sales has been significantly accelerated by the convenience offered by online purchasing options. The quickest growth will come from Direct Sales, forecast to expand at a CAGR of 9.5% between 2026 and 2032. Direct sales are experiencing notable growth as consumers increasingly seek personalised experiences and exclusive content. This trend has been particularly evident during gaming expos, where direct interactions with developers are highly sought after by attendees. Suppliers should explore diversifying their distribution strategies to include direct sales alongside their established online channels.

By End User – Gamers Lead, Retail Gamers Expected to Grow Fastest

The largest end user category in 2025 was Gamers, at 46% of revenue. Gamers represent the primary end user group, with 75 million individuals actively engaging in video gaming. This substantial population ensures a consistent demand for a diverse range of game offerings. Retail Gamers are set to record the highest CAGR in this split, 9.7% over 2026–2032. Retail gamers are growing faster as some consumers prefer purchasing physical copies or collectibles. This segment's expansion is fuelled by nostalgia and the appeal of tangible products, reflecting changing consumer preferences. Suppliers should explore retail channels and collectible options to cater to the interests of retail gamers.

Key Attractiveness of the Report

  • 10 Years of Market Numbers
  • Historical Data Starting from 2022 to 2025
  • Base Year 2025
  • Forecast Data until 2032
  • Key Performance Indicators Impacting the Market
  • Major Upcoming Developments and Projects

Key Highlights of the Report:

  • Japan Video Game Software Market Outlook
  • Market Size of Japan Video Game Software Market, 2025
  • Forecast of Japan Video Game Software Market, 2032
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume for the Period 2022-2032F
  • Japan Video Game Software Market Trend Evolution
  • Japan Video Game Software Market Drivers and Challenges
  • Japan Video Game Software Market Price Trends
  • Japan Video Game Software Market Porter's Five Forces
  • Japan Video Game Software Market Industry Life Cycle
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Software Type for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Console Games for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By PC Games for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Mobile Games for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Cloud-based Games for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Platform for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By PlayStation / Xbox for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Windows / Mac for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By iOS / Android for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Streaming for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Application Area for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Entertainment for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Gaming for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Casual Gaming for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Subscription Gaming for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Distribution Channel for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Online Platforms for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Direct Sales for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By App Stores for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Online Platforms for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By End User for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Gamers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Retail Gamers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Smartphone Users for the Period 2022-2032F
  • Historical Data and Forecast of Japan Video Game Software Market Revenues & Volume By Game Subscribers for the Period 2022-2032F
  • Japan Video Game Software Market Import Export Trade Statistics
  • Market Opportunity Assessment By Software Type
  • Market Opportunity Assessment By Platform
  • Market Opportunity Assessment By Application Area
  • Market Opportunity Assessment By Distribution Channel
  • Market Opportunity Assessment By End User
  • Japan Video Game Software Market Top Companies Market Share
  • Japan Video Game Software Market Competitive Benchmarking By Technical and Operational Parameters
  • Japan Video Game Software Market Company Profiles
  • Japan Video Game Software Market Key Strategic Recommendations

Market Covered

Coverage by segment is as follows.

By Software Type

  • Console Games
  • PC Games
  • Mobile Games
  • Cloud-based Games

By Platform

  • PlayStation / Xbox
  • Windows / Mac
  • iOS / Android
  • Streaming

By Application Area

  • Entertainment
  • Gaming
  • Casual Gaming
  • Subscription Gaming

By Distribution Channel

  • Online Platforms
  • Direct Sales
  • App Stores

By End User

  • Gamers
  • Retail Gamers
  • Smartphone Users
  • Game Subscribers

Japan Video Game Software Market (2026-2032) FAQs

Key demand drivers include the rising number of gamers, smartphone penetration, growth in eSports, and technological advancements in gaming.
Windows / Mac is the fastest-growing segment at a CAGR of 10.8% during 2026–2032, followed by PC Games at 10.6%.
The market faces challenges such as high competition leading to price wars, which can reduce profit margins for developers. Additionally, changing consumer preferences complicate development strategies.
The market is expected to grow at a CAGR of approximately 7.4% during 2026–2032, with annual growth peaking at 8.0% in 2027.
The Japan Video Game Software Market was valued at USD 191 Million in 2025 and is projected to reach USD 314 Million by 2032, an increase of USD 123 Million.
The AI Promotion Act (2025) is crucial, administered by the Digital Agency, which ensures compliance with digital content standards, benefiting producers.
6Wresearch actively monitors the Japan Video Game Software Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the Japan Video Game Software Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com

1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 Japan Video Game Software Market Overview

3.1 Japan Country Macro Economic Indicators

3.2 Japan Video Game Software Market Revenues & Volume, 2022 & 2032F

3.3 Japan Video Game Software Market - Industry Life Cycle

3.4 Japan Video Game Software Market - Porter's Five Forces

3.5 Japan Video Game Software Market Revenues & Volume Share, By Software Type, 2022 & 2032F

3.6 Japan Video Game Software Market Revenues & Volume Share, By Platform, 2022 & 2032F

3.7 Japan Video Game Software Market Revenues & Volume Share, By Application Area, 2022 & 2032F

3.8 Japan Video Game Software Market Revenues & Volume Share, By Distribution Channel, 2022 & 2032F

3.9 Japan Video Game Software Market Revenues & Volume Share, By End User, 2022 & 2032F

4 Japan Video Game Software Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.3 Market Restraints

5 Japan Video Game Software Market Trends

6 Japan Video Game Software Market, By Types

6.1 Japan Video Game Software Market, By Software Type

6.1.1 Overview and Analysis

6.1.2 Japan Video Game Software Market Revenues & Volume, By Software Type, 2022-2032F

6.1.3 Japan Video Game Software Market Revenues & Volume, By Console Games, 2022-2032F

6.1.4 Japan Video Game Software Market Revenues & Volume, By PC Games, 2022-2032F

6.1.5 Japan Video Game Software Market Revenues & Volume, By Mobile Games, 2022-2032F

6.1.6 Japan Video Game Software Market Revenues & Volume, By Cloud-based Games, 2022-2032F

6.2 Japan Video Game Software Market, By Platform

6.2.1 Overview and Analysis

6.2.2 Japan Video Game Software Market Revenues & Volume, By PlayStation / Xbox, 2022-2032F

6.2.3 Japan Video Game Software Market Revenues & Volume, By Windows / Mac, 2022-2032F

6.2.4 Japan Video Game Software Market Revenues & Volume, By iOS / Android, 2022-2032F

6.2.5 Japan Video Game Software Market Revenues & Volume, By Streaming, 2022-2032F

6.3 Japan Video Game Software Market, By Application Area

6.3.1 Overview and Analysis

6.3.2 Japan Video Game Software Market Revenues & Volume, By Entertainment, 2022-2032F

6.3.3 Japan Video Game Software Market Revenues & Volume, By Gaming, 2022-2032F

6.3.4 Japan Video Game Software Market Revenues & Volume, By Casual Gaming, 2022-2032F

6.3.5 Japan Video Game Software Market Revenues & Volume, By Subscription Gaming, 2022-2032F

6.4 Japan Video Game Software Market, By Distribution Channel

6.4.1 Overview and Analysis

6.4.2 Japan Video Game Software Market Revenues & Volume, By Online Platforms, 2022-2032F

6.4.3 Japan Video Game Software Market Revenues & Volume, By Direct Sales, 2022-2032F

6.4.4 Japan Video Game Software Market Revenues & Volume, By App Stores, 2022-2032F

6.4.5 Japan Video Game Software Market Revenues & Volume, By Online Platforms, 2022-2032F

6.5 Japan Video Game Software Market, By End User

6.5.1 Overview and Analysis

6.5.2 Japan Video Game Software Market Revenues & Volume, By Gamers, 2022-2032F

6.5.3 Japan Video Game Software Market Revenues & Volume, By Retail Gamers, 2022-2032F

6.5.4 Japan Video Game Software Market Revenues & Volume, By Smartphone Users, 2022-2032F

6.5.5 Japan Video Game Software Market Revenues & Volume, By Game Subscribers, 2022-2032F

7 Japan Video Game Software Market Import-Export Trade Statistics

7.1 Japan Video Game Software Market Export to Major Countries

7.2 Japan Video Game Software Market Imports from Major Countries

8 Japan Video Game Software Market Key Performance Indicators

9 Japan Video Game Software Market - Opportunity Assessment

9.1 Japan Video Game Software Market Opportunity Assessment, By Software Type, 2022 & 2032F

9.2 Japan Video Game Software Market Opportunity Assessment, By Platform, 2022 & 2032F

9.3 Japan Video Game Software Market Opportunity Assessment, By Application Area, 2022 & 2032F

9.4 Japan Video Game Software Market Opportunity Assessment, By Distribution Channel, 2022 & 2032F

9.5 Japan Video Game Software Market Opportunity Assessment, By End User, 2022 & 2032F

10 Japan Video Game Software Market - Competitive Landscape

10.1 Japan Video Game Software Market Revenue Share, By Companies, 2025

10.2 Japan Video Game Software Market Competitive Benchmarking, By Operating and Technical Parameters

11 Company Profiles

12 Recommendations

13 Disclaimer

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