Product Code: ETC012482 | Publication Date: Jun 2023 | Updated Date: Apr 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Kuwait Video Game Market is poised for steady growth rate improvements from 2025 to 2029. The growth rate starts at 1.11% in 2025 and reaches 3.08% by 2029.
The video game market in Kuwait is growing rapidly with the introduction of new technologies and gaming consoles. Over 50% of Kuwaiti households own a gaming console, while 48% reported owning at least one handheld device from 2016-2019. Additionally, 45% of Kuwaitis report spending more than 10 hours per week playing video games. This could be attributed to the fact that there are numerous dedicated gaming centers and stores located throughout the country that offer an array of different titles and hardware for players to choose from. Furthermore, certain stores also provide online services such as game downloads and rental services which make it easier for gamers to access their favorite titles quickly without having to physically visit a store. The popularity of mobile games has also seen a rise in recent years due to increased internet speeds within the country coupled with cheaper prices on these products compared to PC or console counterparts.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Kuwait Video Game Market Overview |
3.1 Kuwait Country Macro Economic Indicators |
3.2 Kuwait Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 Kuwait Video Game Market - Industry Life Cycle |
3.4 Kuwait Video Game Market - Porter's Five Forces |
3.5 Kuwait Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 Kuwait Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 Kuwait Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Kuwait Video Game Market Trends |
6 Kuwait Video Game Market, By Types |
6.1 Kuwait Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Kuwait Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 Kuwait Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 Kuwait Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 Kuwait Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 Kuwait Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Kuwait Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 Kuwait Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 Kuwait Video Game Market Import-Export Trade Statistics |
7.1 Kuwait Video Game Market Export to Major Countries |
7.2 Kuwait Video Game Market Imports from Major Countries |
8 Kuwait Video Game Market Key Performance Indicators |
9 Kuwait Video Game Market - Opportunity Assessment |
9.1 Kuwait Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 Kuwait Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 Kuwait Video Game Market - Competitive Landscape |
10.1 Kuwait Video Game Market Revenue Share, By Companies, 2019 |
10.2 Kuwait Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |