Product Code: ETC10534669 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand Animation, VFX, and Games Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand Animation, VFX, and Games Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand Animation, VFX, and Games Market - Industry Life Cycle |
3.4 New Zealand Animation, VFX, and Games Market - Porter's Five Forces |
3.5 New Zealand Animation, VFX, and Games Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.6 New Zealand Animation, VFX, and Games Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 New Zealand Animation, VFX, and Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 New Zealand Animation, VFX, and Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing demand for high-quality animation, VFX, and games content globally |
4.2.2 Increasing adoption of digital entertainment platforms and streaming services |
4.2.3 Government support and incentives for the creative industry in New Zealand |
4.3 Market Restraints |
4.3.1 Intense competition from established players in the global animation, VFX, and games market |
4.3.2 Talent shortage and skills gap in the industry |
4.3.3 Fluctuations in currency exchange rates affecting production costs |
5 New Zealand Animation, VFX, and Games Market Trends |
6 New Zealand Animation, VFX, and Games Market, By Types |
6.1 New Zealand Animation, VFX, and Games Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Technology, 2021 - 2031F |
6.1.3 New Zealand Animation, VFX, and Games Market Revenues & Volume, By 3D Animation, 2021 - 2031F |
6.1.4 New Zealand Animation, VFX, and Games Market Revenues & Volume, By CGI Animation, 2021 - 2031F |
6.1.5 New Zealand Animation, VFX, and Games Market Revenues & Volume, By VFX, 2021 - 2031F |
6.1.6 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Motion Capture, 2021 - 2031F |
6.2 New Zealand Animation, VFX, and Games Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Gaming Industry, 2021 - 2031F |
6.2.3 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Film & TV Production, 2021 - 2031F |
6.2.4 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Digital Advertising, 2021 - 2031F |
6.2.5 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Virtual Reality, 2021 - 2031F |
6.3 New Zealand Animation, VFX, and Games Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Game Developers, 2021 - 2031F |
6.3.3 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Movie Studios, 2021 - 2031F |
6.3.4 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Marketing Agencies, 2021 - 2031F |
6.3.5 New Zealand Animation, VFX, and Games Market Revenues & Volume, By Tech Industry, 2021 - 2031F |
7 New Zealand Animation, VFX, and Games Market Import-Export Trade Statistics |
7.1 New Zealand Animation, VFX, and Games Market Export to Major Countries |
7.2 New Zealand Animation, VFX, and Games Market Imports from Major Countries |
8 New Zealand Animation, VFX, and Games Market Key Performance Indicators |
8.1 Number of collaborations and co-productions with international studios |
8.2 Rate of talent retention and development programs in the industry |
8.3 Investment in research and development for new technologies and tools |
8.4 Percentage of projects receiving government funding or grants |
8.5 Industry participation in key international events and festivals |
9 New Zealand Animation, VFX, and Games Market - Opportunity Assessment |
9.1 New Zealand Animation, VFX, and Games Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.2 New Zealand Animation, VFX, and Games Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 New Zealand Animation, VFX, and Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 New Zealand Animation, VFX, and Games Market - Competitive Landscape |
10.1 New Zealand Animation, VFX, and Games Market Revenue Share, By Companies, 2024 |
10.2 New Zealand Animation, VFX, and Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |